Hey guys, sorry for the long silence. You could say I had a lot of trouble with the internet lately and right now I have been up since yesterday trying to see if I can get a turn for Summer Class, seeing that I have managed to fail Precal II and all |D; *I passed the other classes at least*. Anyways, I didn't really come here to tell you that as much as I have the need to say something I came to realize lately.
As you might have guessed with the whole no-internet thing, I spent a lot of time thinking about the things I and other people have come to do, mostly about arts lately. Even though a spent a lot of the time without Internet, the one times I did managed to nab some Internet, I went straight to see if there has been some funky fresh things to check, and instead of watching the deviations on the spot, I pretty much have downloaded them to get to enjoy more of the drawings even without Internet. In some cases I just saved the ENTIRE deviation page to also see the comments, which was initially "for the lulz".
Until I happened to stumble with one comment on a certain deviation. *not saying who or where for the sake of preventing drama; it's not really meant to be bad anyways*
Before I went off the Internet, I happened to have given this person a major comment pointing out things I liked and suggestions for improvement (basically your average constructive critique, with sugar added). After reading said comment from said person, it make me have a double-take on the deviation at hand, and while most people will see the comment as "harsh" or even "rude", the person has a point. In fact, he was so right it made me think hard. Let me explain.
The deviation at hand was a pretty neat "Animated Picture", probably made with Flash or any similar program for SWF animation *geek*, which featured a nice take of effects and details on the picture. The criticizer at hand pointed out a really blunt, perhaps harsh in a way, critique that reminds you of Simon Cowell, except maybe a bit nicer in this case. And just like our favorite controversial judge, he really does have a point when he says that the Flash is really well done, but lacks the characterization and depth. It might probably won't help the fact that the character in question has been simply appearing everywhere with little involvement of potential development, let alone the fact that there has been other characters on their hands that are pretty having the same (or worse) fate as of yet...As a fellow watcher for the both of these people, it's kind of a shocking conflict of self-thought.
I think, with all what I come to said, that you guys can start to point fingers to determine of those two people that I'm talking about, otherwise, you can ask in the comments and get the reply via note (if I trust in that you won't cause trouble) in order to save these people for any possible harassment; I don't want to bother anyone.
You have no idea how that little realizing juggled my mind. Not only for the fact that I feel somewhat identified with the issue in a very indirect approach (This is certainly something my lovely ~
TaiVixey will politely point out: Too many characters and some are having serious amounts of attention, but more importantly some of them are left on the dust AKA Too many characters) but it also made me go and study each and every little piece of deviation to start looking out for details and even analyse them to see if there's something that I've not come to see in the very first approach towards the deviation in question. The reason of this is mostly because I wanted to see just how right the person was, but instead of a single deviation, I focused my attention on whole galleries including my own. Eventually I went along with the analysis and ended up studying how exactly each artist does his or her own works, on what they succeeded and what has not, what can be scrapped and what can be improved altogether.
Eventually the whole thing became from a single analysis of a comment to a full-blown research on artwork analysis (Strange how my mind works...). This led me to do exactly one thing I actually was trying to avoid for a while, and that is to make a very....blunt statement to many people, but we'll cover that in another journal (maybe even perhaps just go towards these people and just giving my two cents; personal is better)
Right now, as of this writing, I've come to study how you guys have been improving lately. I'm going to say most of you improved, some even quite a lot and pretty fast for just a couple of weeks!. Others, on the other hand, are actually losing their potential and/or are wasting their talents into some things that are not really productive at all (art wise and other kind of talents at that), to which on this list I include myself and I'm working around that to get out of the nasty slide. Some of you will have to do that too.
I kind of have a hard time not finding this little encounter funny. All it took was a little spark to do exactly all of that. Now I'm trying to address what could be done for myself so I can become a better artist on a daily basis as well as help others onto their stuff on a more open, analogical way. I hope I can bring some good out after all.
-----RESEARCH BRAGGING SECTION -- CAN BE SKIPPED ---
With that said, I have also managed to finally perfect a really old but extremely practical research term that spanned
for 8 years by now, which allows me to finally make 3D Models like if they were made out of "Virtual Play-Doh" all thanks to the
DynaMesh feature found in
ZBrush as well as other special things I managed to prepare for myself (and some special people) for animation, CGI playtesting and other kind of uses. This is my
thesis research as of the moment as if will allow me to virtually address any kind of problem when it comes to the anatomically structuring of my characters as well as objects on a 3D basis, so hopefully I have no excuses other than time to not make full-fledged drawings a la
*DanSyron's Contest Entry.
This is especially important to me as it pretty much will help me to also point out even more things for other artists to improve for themselves, so it's kind of more as an aiding tool as much as it is a learning tool as well. I am very well pleased that those 8 years did not managed to go to waste.
-------DONE------
Sorry for the long ass journal guys. I just wanted to let you know I'm not as dead as I might seem to be. When I get a more consistent access to the Internet , we'll try to chew this journal down, hopefully in the form of deviations.
Thanks for reading (assuming you got this far).
Seriously though, I'm working on the things by now, not so much on the experiments anymore since at this point I think I have done enough experiments to know where this is going. I am only going to say just ONE thing.
[Murdered Body Shot, Emphasis on Hands]
Hands seem fine. Thing is, you're using human style limb definition for Sonic style and unless said Sonic style is stylized SIGNIFICANTLY to compensate, it just looks creepy. See: my first attempts at drawing Sonic characters when I was, like, 12.
WHAT ON THE FREAK'S THIS!? AJIDHAIODHAI